Sound (volume) Synching with two images (hit keys)
Sound (volume) Synching with two shapes (hit keys)
Tuesday, 12 October 2010
SOI
For this project I intend to re-invent the use of old technology, items such as old telephones, typewriters, record players and so on. I want to warp the functionality of these machines and change their output. I intend to explore how this transforms the way a user would interact with the machine. For example, how does the viewer use a telephone when it’s function is to display a series of images rather than a place to punch in a code to link up to another telephone. I hope to use the old machines simply as a frame. I won’t tamper with their circuits but use them as a control. The reason I am using them is for their clear old / retro connotations. An old telephone, for example, isn’t expected to be able to control images that flash up and I want the viewer to be shocked or surprised at the machines recreated functionality.
To achieve this I think I will need to use flash? For keys on a keypad to be able to work with a computer, essentially, create a midi keyboard?
I intend for it to exist as a series of machines in different places in a room. There will be a number of projectors around the room projecting images into the space; these images are controlled by the machines that are around the room.
This idea of using technology in a different way was inspired by a comment on a UVA interview "it's not always about the newness of a technology that makes things interesting, sometimes it's using an old technology in a new way".
To achieve this I think I will need to use flash? For keys on a keypad to be able to work with a computer, essentially, create a midi keyboard?
I intend for it to exist as a series of machines in different places in a room. There will be a number of projectors around the room projecting images into the space; these images are controlled by the machines that are around the room.
This idea of using technology in a different way was inspired by a comment on a UVA interview "it's not always about the newness of a technology that makes things interesting, sometimes it's using an old technology in a new way".
Monday, 11 October 2010
Virtual Butterflies
Cinimod Studio
As the viewer passes the series of small monitors, they're movement allows the butterfly to fly along with them.
Thursday, 7 October 2010
Forms
GUI
Graphical User Interface - operating systems; mouse / touchpad...
graphical layout
windows, icons, menu, Pointer (WIMP)
Ubiquitous computing
“Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the computer to live out here in the world with people.”
Tangible Computing
Graphical User Interface - operating systems; mouse / touchpad...
graphical layout
windows, icons, menu, Pointer (WIMP)
Ubiquitous computing
“Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the computer to live out here in the world with people.”
Tangible Computing
- Giving physical form to digital information and computation
- Objects replace the icons of the WIMP interface
- Actions and movements trigger processes and data exchanges
Tuesday, 5 October 2010
Key Programming Features
Input / Output
- Data; variables (numbers, text, Boolean) / Array
- Functions; Arithmetical, conditionals (if.else), loop (continuous)
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